I was Principal Environment Artist on CONTROL. I worked on the project since the beginning up until september 2018.
In the early days, my responsabilities were mostly developing the visual language of architecture and the style of props, and doing the layouts for the different sectors.
After the team started growing, i focused on integrating new artists on the project and teaching and supervising the Environment Art team. I worked with the Tech Art Team on setting up destruction and various LookDev tasks, and experimenting new ways to improve our workflows. Then I spent some time giving feedback on the different sectors and coordinating our efforts with other departments.
I did not get to work on the final stages of production, so I would like to congratulate each and everyone at Remedy for the great work on the final product.
(Env. Art Credits to Miro Vesterinen, Sebastian Schultz, Samuli Jolkio, Kari Huttunen and Teppo Ylitalo).